Actions

Witch

From

The Witch was the fourth playable character added to Dicey Dungeons, first appearing in v0.8. She plays rather differently to the other classes, as she lacks the traditional inventory, and instead relies on casting spells from a spellbook in order to perform actions.

Starting Spells & Stats[edit]

The Witch starts with ❤︎24health points plus 2 dice; and with access to the following spells:

She is also able to spend one dice in order to inflict 🗡️︎1 damage to the enemy.

Limit[edit]

When the Witch's limit gauge is full, she gains access to the Broomstick ability, which gives the player 3 extra dice when used.


unformatted list of spells[edit]

Spell name Dice req Spell effects

= Lockpick Split a dice in two

= Magic Armor Odd Add 3 shield

= Backfire Need 3 Lose 5 health

= Magic Missile Even Do 5 damage

= Duplicate Min 4 Duplicate a dice

= Hall of Mirrors Need 6 +1 dice this fight

= Magic Dagger Do 2 damage(Reuseable)

= Rainbow Blast Do 3 damage

= Bump Max 5 Dive value +1

= Nudge Min 2 Dice value -1

= Electric Shock Even Do = damage, +1 shock

= Ember Odd Do = damage, Burn 1 dice

= Ice Shard Min 4 Do = damage, Freeze 1 dice

= = Lightning Bolt = = Do = damage, +1 shock

= = Inferno = = Do = damage, Burn 1 dice

= = Blizzard = = Do = damage, Freeze 1 dice

= Illuminate Get 2x=s next turn

= Life Drain Max 2 Drain = health

= Mystery Box Very mysterious

= First Aid 16 Heal 8 health

= Wooden Stake 40 Takes final 1 hp from vampires

= Boomerang Do 2x=,(= total)(backfires for =)

= Antidote Need Doubles Cures =(for both)

= Doppeldice Max 3 Double dice value

= = Meteor 60 Do 20 damage, burn all dice

= = Fury Charm 12 Double next attack

= Acid Arrow Even Add 2 poison

= Cauldron Do 1 damage, get a new dice

= Doppeldice Max 3 Double dice value

= Healing Crystal Max 3 Recover = health

= Hex Even: 1 weaken, Odd: 1 shock