Lock is a status which completely prevents a dice from being used. This effect applies to the first N dice used, where N is the number of dice locked. The effect wears off after the locked user's turn ends.
Certain effects, like Counter, will lock only dice that roll a specific value.
In the Parallel Universe episodes, Lock is changed to Lock?. This status prevents the use of all dice until you've used your first N dice in order, where N is the number of counts of Lock? inflicted. This requires the Lock?ed user's equipment to be used in a different order, but it can cause issues if the Locked? fighter has a loadout that can't work with a specific dice, like if a Snowman gets locked and rolls an even dice first.
There are two enemies immune to lock:
These pieces of equipment inflict Lock:
These pieces of equipment have a chance to inflict Lock:
The Halloween Special-exclusive gadget Bullseye also inflicts Lock.
The Reunion adds more equipment that can inflict Lock:
These extra pieces of Reunion equipment also have a chance to inflict Lock: