Jinx is a status effect that keeps track of attacks and other actions that will happen in the future. Each counter starts at value specific to the equipment that inflicted it, and reduces by 1 at the start of the jinxed fighter's turn. Once it reaches zero, the effect described in the status will happen to the jinxed fighter.
The equipment Hijinx will reduce jinx countdowns on both fighters by 1 (or 2 if upgraded), and the equipment Lojinx will do 2 damage to the enemy (3 if upgraded, 1 if weakened) per jinx on both fighters.
These pieces of equipment inflict Jinxes ([] indicates a dice value inserted into the equipment that inflicted the jinx):
Equipment Name | Target | Countdown Value | Effect on Target |
---|---|---|---|
Arf Arf Arf | Self | 1 | Gain Fury |
Broken Mirror | Self | 1 | Gain +1 dice, curse yourself |
Concentration | Self | [] | Heal 2x[] health |
Mercy | Enemy | 6 (5 if upgraded, 7 if weakened) | Take 20 fire damage |
Slapsies | Enemy | [] | Take 3x[] damage (4x[] if upgraded, [] if weakened) |
Telephone | Enemy | 2 | Take [] damage |
Uncle | Enemy | 6 (5 if upgraded, 7 if weakened) | Take 20 ice damage |
Upkeep | Self | 1 | Gain Shield equal to the shield you had when you used Upkeep |
Reunion Equipment | |||
Steinway Axe | Enemy | 1, 2, 3, and 4 (1 and 2 if weakened) | Take [] damage |
Additionally, in the endgame, some of the Wheel of Fortune's effects also use Jinxes.