Dodge is a status which makes it so that the affected fighter will dodge the next attack. This includes attacks that inflict a status ailment and don't directly damage the fighter, like Slime Ball.
Dodge only includes attacks made using equipment that is sent at the opponent. This means that using dice manipulation like Bump, throwing dice, using Jackpot skills, Limit Breaks, and gadgets won't trigger Dodge.
The effect lasts until an attack is successfully dodged or the Dodge user's next turn begins.
In the Parallel Universe episodes, Dodge is changed to Dodge?. This status is identical, except that the dodge has a 50% chance of occurring instead of a 100% chance. It lasts until an attack is successfully dodged or until the Dodge? user's next turn begins.
Just like its normal universe counterpart, Dodge? only counts attacks made when using equipment that is sent at the opponent.
The Jackpot skill Teleport, available during episodes 5 and 6, grants 1 Dodge to the Robot.
The gadget Quick Thinking also grants 1 Dodge to the Inventor. The gadget Power Up also has a 20% chance to grant Dodge.
If the Loud Bird Bonus Round rule is active, enemies gain 1 Dodge at the start of each of the player's turns.