Blind is a status which prevents the user from seeing the dice values. The effect wears off after one turn. If N dice are blinded, the user cannot see the next N dice.
The value of the blinded dice can sometimes be deduced from trying to place dice into equipment and finding out that the dice doesn't meet the requirements of the equipment.
Blinded dice can still be Frozen or Burned.
As the Robot, blinded dice will also hide the CPU count for the turn, as well as shuffle and hide the values of the dice available under Episode 3's You Choose, You Lose rules.
When enemy dice are Blinded, the value of dice placed into their equipment is a random value, meaning they may not play as optimally as usual. The value is randomized even if the dice is Frozen, meaning that dice-manipulating effects may not work as intended.
Additionally, if the enemy uses equipment that returns the dice, it might have a different value each time. This happens if the Keymaster is Blinded, making it so that he can unlock most of his equipment in just one turn.
In the Parallel Universe episodes, Blind is changed to Blind?. This status prevents the user from seeing the amount of health they have left. The music will still change to Prepare to Dice at low health. This effect lasts for N turns, where N is the amount of Blind? inflicted.
It's not too effective to Blind? the enemy since you won't be able to see their health as well.
Blind?ed enemies may sometimes defeat themselves due to self-damage from Shock? or other equipment they would otherwise avoid.
These pieces of equipment inflict Blind:
These pieces of equipment have a chance to inflict Blind:
The Baby Squid Bonus Round rule permanently inflicts 1 Blind on the player at the start of each turn.
The Reunion adds more equipment that can inflict Blind:
These extra pieces of Reunion equipment also have a chance to inflict Blind (but only on the player):