During the Bonus Round, Rules are added every time the player advances down a floor. This causes the rules on each floor to change dramatically between playthroughs. Some of these rules make the game harder, while others can help make the game easier or just simply change the rules in an interesting way.
There are two options when going down a floor: a rule that is already set up for you, and another rule from the list chosen at random. Certain rules are more common than others, and some rules, like Wicker Man and Buster, will not show up together in an episode.
Image | Name | Description | Special |
---|---|---|---|
Alchemist | After 4 turns, all enemies transform into bears. | ||
Baby Squid | One of your dice is Blinded at the start of every turn. | ||
Banshee | Instead of causing equipment to fail, Curse reverses your target. | ||
Beatrice | On your first turn, all of your equipment is Shocked. | ||
Bounty Hunter | You will never roll a 6. | ||
Bully | All enemies get a Rock. | ||
Buster | Burning dice cost 5 hp to extinguish. | If this rule is offered, Buster is the dungeon boss | |
Cactus | When you defeat an enemy, excessive damage is reflected back at you. | ||
Cornelius | Lose 10 max health. | ||
Cowboy | Enemies always roll a 6. | ||
Crystalina | Keep unused dice until your next turn. Lose 1 hp for each dice you keep. | ||
Dire Wolf | The odds of Curse triggering is reduced to 25%. | ||
Drain Monster | When Poison deals damage, it also inflicts 1 weaken. | ||
Drake | Enemies get 20% extra health. | ||
Fireman | One of your dice is Burning at the start of every turn. | ||
Frog | Any enemy can potentially be the boss of the dungeon. | ||
Handyman | You need an even dice to unshock Shocked equipment. | If this rule is offered, Beatrice is the dungeon boss | |
Haunted Jar | Poison is no longer reduced by 1 each turn. | ||
Hothead | If you or your enemy rolls a six, it automatically catches on fire. | ||
Keymaster | You can't make more than six moves per turn. | ||
Kraken | Cannot see enemy health after the first turn. | ||
Lady Luck | All enemy equipment is upgraded. | Only in Hard Mode | |
Loud Bird | Enemies will Dodge your first attack every turn. | ||
Madison | Enemies start each fight with Fury. | ||
Magician | At the start of your turn, change the dice requirements for a random item. | Does not appear for Robot or Jester | |
Marshmallow | Swap all Fire equipment for Ice equipment, and vice versa. | Does not appear for Witch or Jester | |
Mimic | Everything in the dungeon looks like a treasure chest. | ||
Ned | All equipment you find is upgraded. | Does not appear for Witch or Jester | |
Paper Knight | Start with 2 extra dice. Lose 1 dice every turn, until you have just 1 left. | Does not appear for Robot | |
Pirate | Both you and your enemies start each fight with Re-Equip Next. | ||
Rat King | Add two super enemies. | ||
Rhino Beetle | Take 2 damage at the start of each turn, unless your limit break is full. | ||
Robobot | If your CPU counter exceeds the target, take 5 damage. | Robot only | |
Rose | Both you and your enemies do +1 extra damage with each attack. | ||
Rotten Apple | Maximum health no longer increases when you level up. | ||
Scathach | You are Cursed at the start of every turn. | ||
Singer | On your first turn, all your dice rolls are the same number. | Does not appear for Robot | |
Skeleton | Lose a dice. | Warrior, Thief, and Inventor only | |
Slime | Start each fight with 2 poison. | ||
Sneezy | Using any piece of equipment will reroll a random dice. | ||
Snowman | One of your dice is Frozen at the start of every turn. | ||
Sorceress | Enemies can throw unused dice at you. | ||
Space Marine | Enemies countdowns reduce at double the normal rate. | ||
Sticky Hands | Enemies have a chance to go first. | ||
The Inventor | Reduce scrap choices to two. The second choice is hidden. | Inventor only | |
The Robot | Switch to “You Choose, You Lose” rules. | Robot on floor 2 only | |
The Thief | Switch to “Finders Keepers” rules. | Thief only | |
The Witch | One spell slot contains a completely random spell each turn. | Witch on floor 2 or 3 only | |
Vacuum | Enemies get 10% extra health. | ||
Val | At the start of each turn, replace one of your items with a random item. | Does not appear for Witch or Jester | |
Warlock | Status effects are different. (All status effects are now Parallel Universe statuses) | ||
Wicker Man | Instead of causing damage, burning dice disables equipment. | ||
Wisp | No duplicates! Matching dice vanish as soon as they are created. | ||
Wizard | All enemies get an extra dice. | ||
Wolf Puppy | Both you and your enemies start each fight with Fury . | ||
Yeti | Change Freeze to instead reduce the value of all dice by 1. | ||
Yolanda | Shops can sell any item from the game. | Does not appear for Witch or Jester |