Memory Leak | |
---|---|
Requirements (0 rolls) | None |
Requirements (n rolls) | Max (6-n) |
Requirements (5 Rolls) | Require 1 |
Upgraded Requirements (n rolls) | Max (7-n) |
Weakened Requirements (n rolls) | Max (3-n) |
Size | 1 |
Effect | Do 2x[] damage (Slots shrink on each roll) |
Upgraded Effect | Do 2x([]+1) damage (Slots shrink on each roll) |
Gadget | Broken Gadget |
Memory Leak is a piece of equipment for the Robot that does double damage, but its requirements shrink after each roll.
If upgraded, the first roll shrinks to remove the extra 1, so it acts as a Memory Leak with an extra dice.
It's only possible to use the initial slots of Memory Leak if using equipment which gives spare dice, like Spare 6, or with the effects of Illuminate to store dice.
After 5 rolls, Memory Leak looks like this:
Parallel Universe (Robot), Bonus Round (Robot):