Lock 5 | |
---|---|
Requirements | Require 5 |
Weakened Requirements | Require two 5s |
Effect | Unlocks Keyblade, return the dice |
Upgraded Effect | Unlocks Keyblade+, return the dice |
Gadget | Magic Dice |
Lock 5 is a piece of equipment in Dicey Dungeons. Upon use, it is permanently replaced with Keyblade if not upgraded or weakened, or Keyblade+ if upgraded.
This equipment cannot be cursed.
Should not generate randomly.
Is part of Keymaster's starting equipment.