Electromagnet | |
---|---|
Requirements | Countdown 7 |
Size | 2 |
Upgraded Size | 1 |
Effect | Do (times used * 2 + 4) damage (Add 2 each use) |
Weakened Effect | Do (times used * 2 + 4) damage (Damage doesn't increase this use) |
Gadget | Magic Dice |
Electromagnet is a piece of equipment in Dicey Dungeons that does (2*n)+4 damage, where n is the amount of times the equipment has been used.
Basically, it starts at 4 damage and adds 2 each after each use, unless it's weakened in which case the damage will stay at its value.
If the upgraded version is used by an enemy or the Jester, the upgrade changes to this:
Requirements | Countdown 7 |
---|---|
Size | 2 |
Effect | Do (times used * 2 + 4) damage (Add 2 each use) |
Upgraded Effect | Do (times used * 2 + 5) damage (Add 2 each use) |
Weakened Effect | Do (times used * 2 + 4) damage (Damage doesn't increase this use) |
Gadget | Magic Dice |
Enter the Inventor, Double Rubble, Elimination Round (Inventor), Bonus Round (Inventor):
The Bounty Hunter uses this equipment.