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Bonus Round (Inventor)

Bonus Round is the sixth and final episode for the Inventor.

Title Bonus Round
Character Inventor
Episode Number 6
Description Everything's back to normal again! Until you go down a floor - the further you go into the dungeons, the more the rules change…
Rules Start with standard rules. Gain bonus rules as you descend further.
Unlock Requirements Complete any four episodes with the Inventor.

Basic Details

In the Bonus Round episodes, you get to choose your initial equipment. Also, the item drops for the most part are combined so you can get most of the equipment available in both normal and Parallel Universe episodes.

Once you go down a floor, two new rules are chosen for you: one visible for you to choose and one other rule whose identity is hidden from you until you choose it. You choose one of the rules to implement for the rest of the episode. Some can be beneficial to you, but many of them benefit your enemies.

After you complete this episode, you get a third choice of initial equipment, but all enemy equipment will be upgraded during the round. Completing this hard mode will complete a challenge and grant an extra enemy bio to read.

The Inventor's Limit Break is Focus, which cause all dice to become 6, and her starting gadget is Replicate, which copies a random dice.

Leveling Up

Level Max HP Dice Limit Break EXP to Level Up Additional Level Up Reward
1 24 2 8 health 2 Extra Dice
2 28 3 9 health 4 Select from 2 of (Chainsaw, Doppeltwice, Flamethrower, OR Screwdriver)
3 32 3 10 health 7 Extra Dice
4 36 4 12 health 14 Upgrade Equipment, 1 random from (Scrap Book, Scrap Bump, Scrap Club, Scrap Metal, Scrap Nettle, OR Scrap Spear), OR Copy Equipment
5 40 4 13 health 18 Extra Dice
6 44 5 14 health Max Level N/A

Available Items

All items list the available equipment and the gadget that it becomes after each fight.

Initial Equipment Selections (Choose from 2 if you haven't completed this episode yet, 3 if you have):

Extra Starting Gear

Equipment Gadget
Spanner Battle Wrench
Capacitor Zap

Level 3 Rewards (You are given 2 choices and can select one):

Level 5 Rewards (You are only offered 1 of these):

Floor 1

Floor 1 has three chests. One will contain one of these items:

The other will always have one of these scrap items:

The last chest will contains status-inflicting equipment:

Floor 2

There are two apples on this floor.

These items show up in two chests on floor 2 and one in one of the shops on floor 3:

One of these items will appear in the shop on floor 2 and two will appear in one of the shops on floor 3:

The shop in floor 2 will sell these options for costs of 2, 3, and 4 gold, shuffled randomly.

Floor 3

There is one apple in this floor.

There are three chests on this floor. One will contain a scrap item:

One chest will contain this list of items:

And one chest will contain these items:

The first shop sells these items for 1, 2, and 3 gold, shuffled randomly:

The second shop sells 2 of these items, which can also be found on floor 5:

It will also sell an upgrade anvil as well.

Floor 4

There are two apples, two chests, and an upgrade anvil on this floor.

One chest offers the same status equipment that was on floor 1:

The other chest will contain another item from this table:

Floor 5

There are two apples and two chests on this floor.

One chest contains one of these items:

The other chest contains one of these items:

The shop on this floor sells 2 of these items:

It will also sell an apple that heals 10 health.

Floor 6

If the last boss is Drake, this equipment will appear:

Equipment Gadget
Wooden Stake Heat Ray

Enemies

Most enemies in the game are available to fight in this episode except for the Level 2 enemy Mimic, the level 3 enemy Keymaster, the level 4 enemies Aurora and Crystalina, and the level 5 enemy Bounty Hunter.


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