Normal | Super (Unused) | Reunion | |
---|---|---|---|
Level | 3 | 4 | 3 |
Health | 34 | 42 | 34 |
Dice | 4 | 5 | 4 |
Equipment | Ice Shard, Ice Shard, Ice Age | Two Handed Sword, Small Shield | Snowball x2, Black Ice (Yeti) |
Innate | Weak to fire |
The Yeti is a yeti who has a distaste for anything popular, since he believes the Dungeons were cooler in the past.
Since the Yeti is weak to fire, having fire equipment on hand is a good way to deal with him. However, fire equipment often uses even dice, so if you don't have equipment that creates even dice from 1s, you may need to run away until you get a better dice roll on your first turn.
The Yeti will use all of his odd dice on Ice Shard, and if he has two 1s he will save them to use Ice Age.
If you let him use Ice Age as the Robot you can easily complete the challenge to roll 10 ones in a row.
The Yeti will set aside a pair of doubles for Ice Age+ and use the two highest dice on Ice Shard+.
You are definitely going to roll at least two ones after your first turn and you will also have to deal with a lot of damage since Yeti is no longer restricted to odd dice, so make sure you are prepared to handle it.
Having equipment that counteracts this, like Spatula or Cauldron+ can help with this fight since the Yeti is definitely one of the harder enemies to face when upgraded. As the Witch, Magic Dagger+ can help with dealing damage even if you have just 1s.
The Yeti's bio is obtained when you roll 10 ones in a row.