Normal | Super | Reunion | |
---|---|---|---|
Level | 3 | 4 | 3 |
Health | 34 | 42 | 34 |
Dice | 4 | 5 | 3 |
Equipment | Fireball, Fireball | Fireball x4 | This is Fine, Blaze of Glory |
Innate | Weak to ice |
The Fireman is a living flame (like the Hothead and Wisp), but not an actual fireman.
He's a rather friendly fighter, unlike the Hothead, and he and the Snowman love each other. Although he is constantly on fire, his favorite things tend to be weak to fire, like reading and ice cream.
Naturally, freeze and ice-type attacks will deal with a Fireman quickly.
The Fireman can be very strong, since he rolls a large number of dice and is more able to get a 6 compared to the Marshmallow. Shock isn't very useful, since he'll always be able to use his two lower/odd dice to remove the shock (although Burn can help stack damage with shock).
In this mode, Fireman will try to use This is Fine first before using Blaze of Glory. If he doesn't have a total greater than 9, he'll use Blaze of Glory first and fill up This is Fine with the rest of his dice.
It's a good idea to prepare a small number of dice or dice manipulation that can prevent using too many dice since the burn can do a lot of damage if not handled properly.
The Jester doesn't have to deal with a lot of damage since their one dice will just be burned once. However, the Robot will have to deal with a lot of burn damage since burn applies to every coin flipped.
The Fireman's bio is obtained by inflicting 5 or more Burn in a single turn: